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Old Apr 14, 2011, 06:25 AM // 06:25   #41
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Originally Posted by cataphract View Post
You're luckier than me then. My level 16 has had 2 black and 3 white dye drops.
yeah but i did say it was over a long time xD. war was the one who had the whites and she is almost two years old and in post. rest were over other chars i rerolled and had left pre on. my last black in on my ele w/mo 17 in pre. xD sold it for goth.
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Old Apr 14, 2011, 09:02 AM // 09:02   #42
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Originally Posted by Captain Bulldozer
Currently the market price of a charr nag is around 500-600g, while the market price of a kit is around 9-10k. That, perhaps, says a lot about drop rates as well.
I think it has to do with demand as well. Before the Vanguard quests were introduced, a full kit used to cost 5k, one use of a kit sold for 1k, and you had no problem finding either uses or kits (full or not) relatively fast. Unsalvaged runes were pretty common too, even the ones in demand.

The influx of players to Pre made bags and kits double in price (to 1k and 10k respectively) because the demand skyrocketed but supply dropped (nobody was farming Charr anymore). After a while bags dropped back to 500-600g but kits haven't. And they're harder to get.

I suppose things will level out after the novelty wears off, and everybody and their dog got LDoA.

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Originally Posted by Hugh Jarse
4 Kits up to level 16, although one came courtesy of a level 5 <i>GM who refused to leave</i> and ran in at the bosses, died and then dropped a kit.
Ha ha, does that really happen? It's interesting because one time I got into a pro/con argument about this with another player and we decided to see what could be done about a naughty gate monkey. Long story short, they'd be in quite a bit of trouble even if they were smart (unlike yours) and tried to leech the main's XP at range. But if a player is that knowledgeable, and good enough to pull it off, IMO they'd have better things to do than being a naughty monkey...

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Originally Posted by Sliaf Susej
i am not doing too bad i think...DONT CHANGE A THING >.<
It's random. Just look at the variety of drops people have experienced. It's just that some people have a lucky break and then spread rumors the likes of "if you farm the 3rd gargoyle from the right you'll get lots of black dyes". I've seen it applied to everything, from farming the bandits to Wizard's Folly. I half expect a reply swearing there's a certain place or mob that gives great dye.
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Old Apr 14, 2011, 10:21 AM // 10:21   #43
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Originally Posted by AngelWJedi View Post
yeah but i did say it was over a long time xD. war was the one who had the whites and she is almost two years old and in post. rest were over other chars i rerolled and had left pre on. my last black in on my ele w/mo 17 in pre. xD sold it for goth.
She's been in pre for well over three years. That long enough for you?
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Old Apr 14, 2011, 03:38 PM // 15:38   #44
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Originally Posted by Lykan View Post
But you find the daily quests boring?
The daily quests generally require you to run around a lot more and the foes you actually want to kill don't drop anything. Farming charr gets pretty tiresome after a while too, but at least you still get dyes, runes/insignias, the occasional purple and theoretically a bag or kit.


Quote:
Originally Posted by Urcscumug
I think it has to do with demand as well. Before the Vanguard quests were introduced, a full kit used to cost 5k, one use of a kit sold for 1k, and you had no problem finding either uses or kits (full or not) relatively fast. Unsalvaged runes were pretty common too, even the ones in demand.

The influx of players to Pre made bags and kits double in price (to 1k and 10k respectively) because the demand skyrocketed but supply dropped (nobody was farming Charr anymore). After a while bags dropped back to 500-600g but kits haven't. And they're harder to get.

I suppose things will level out after the novelty wears off, and everybody and their dog got LDoA.
See if anything, I think that the low cost before the dailies were introduced was due mainly to the fact that players were forced to death level charr excessively just to gain some XP. Many players would undoubtedly run over and kill the bosses just for the hell of it, possibly getting a kit. Also demand was shockingly low for kits back then since most players just rolled on through to post.

Now, however, the situation is quite different. For the past few days I've actually seen people actively trying to buy full kits for 10k and having no success. So when it comes right down to it, can anyone come up with good reasons that this drop should be as rare as it seems to be? When introduced they were mostly amusing, not really being considered essential. These days, however, many players seem to feel that they're necessary... when it gets to that point I think the drop rate needs to be reconsidered, especially for a non-vanity item.
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Old Apr 14, 2011, 08:22 PM // 20:22   #45
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Charr Kits are neither necessary or essential in pre.

They are the rarest dropped item in what is a closed environment.. pre. As such they should retain their rarity.. and they drop far more than items considered "rare" in the rest of the game.

Rare drops are not an entitlement, regardless of demand for them.
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Old Apr 14, 2011, 10:38 PM // 22:38   #46
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Originally Posted by Lasai View Post
Charr Kits are neither necessary or essential in pre.

They are the rarest dropped item in what is a closed environment.. pre. As such they should retain their rarity.. and they drop far more than items considered "rare" in the rest of the game.

Rare drops are not an entitlement, regardless of demand for them.
You could say the same thing about expert/superior salvage kits in post-searing. They're nice and useful, but hardly a necessity. Yet they are sold (and for a pittance), as are runes and insignias.

About your claim that kits drop far more than other rare items in the game... just what is that claim based on? If you've gathered some evidence which supports that claim, by all means share it. As I see it, that would be a very hard claim to test anyway, since the rarity is likely more due to the fact that they only drop from a level 10 foe, whereas other golds can drop at random from virtually any foe in an area, and the foes are generally level 20 or higher. Especially with Hard mode, getting just about any rare drop (with a few exceptions like Voltaic spears, etc) shouldn't take very long, especially if you farm solo (as many do with kits).

There's still the fact that other rares are largely cosmetic... rare runes can be purchased from traders, max weapons are easily obtained. Charr kits on the other hand serve a different (and important) function.
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